3D computer animation, modeling, simulation, and rendering software
Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team.
MoGraph is a procedural modeling and animation toolset that gives motion designers the ability to quickly and easily create complex and abstract animations. At the heart of MoGraph is the Cloner object which allows you to duplicate objects in a variety of ways. Add MoGraph’s powerful collection of Effectors to the mix and you can put everything in limitless motion using sound, fracturing, fields, and so much more – often without creating a single keyframe! MoGraph is the go-to system for professional broadcast graphics designers and was recognized by the Academy of Motion Picture Arts and Sciences with a Technical Achievement Award in 2019.
Cinema 4D is widely recognized as one of the easiest and most accessible 3D packages to learn and use. To soften that learning curve Maxon offers thousands of tutorials on Cineversity and hundreds of Quick Tips. Maxon’s Training team also hosts weekly and monthly live webinars to help new and existing users succeed.
The most intuitive 3D application interface just got even better with a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. Capsules allow anyone to tap into the power and flexibility of Cinema 4D’s Scene Node system, with plugin-like features directly in the Classic Object Manager, while Data Import and Spline features within Scene Nodes power unique and useful toolsets via Scene Nodes, the Scene Manager and Capsules.
Multitudes of user interface improvements, including new modern scheme and updated icons, new layouts, Document Tabs, Layouts Switch to easily revert to old Cinema 4D layouts, new 3-point Viewport Lighting, HDR/EDR Viewport, and more.
The Asset Browser has been updated, with the ability to store presets; define multiple presets for any object, tag, tool or other Attribute Manager element; specify a default preset to be applied whenever the item is created; allow specific attributes to be stored as presets, define presets for any Import/Export format, and more.
We’ve also improved spline import, to allow Adobe Illustrator/PDF files; stroke and fill information; stroke/fill color with support for multiple color spaces and gradient fills; vector symbols embedded within artwork; and SVG Files.
Cinema 4D’s placement tools set the stage for creativity with intuitive and powerful tools for placing objects within a scene. For example, creating an environment, adding props, and kitbashing is as simple as dragging and dropping objects onto one another, painting them onto a surface, or allowing them to fall into place with the help of dynamics.
The Place Tool allows efficient and intuitive placement of an object on the surface of existing scene elements. To clarify, it uses handles to easily scale and rotate the elements. Place objects directly from the Asset Browser. The, interactively copy and place objects in your scene. Automatically place objects according to their bounding box or defined axis, with an optional offset.
The Scatter Pen makes it easy to scatter a single object or a selection of objects onto any surface. Simply drag it within the view. Control the spacing and alignment, the frequency of each object, and vary the position, rotation, and scale of the placed objects. Paint random distributions or in clearly defined strokes. So, you painted too many or in the wrong location? No problem, just use the removal tools to clean up your scene or move objects individually with the Place Tool.
Dynamic Placement offers the ultimate option for intuitively placing objects into a scene, with high-performance dynamics providing actual collisions between objects. With the Dynamic Placement tool, clump objects together or naturally drop them onto a surface of objects. Do this with the power of Cinema 4D’s physics simulation. Automatically generate simplified proxy geometry for fast and accurate dynamics.
The Asset Browser provides easy access to libraries of preset content stored locally or online, including a vast collection of 3D objects, materials, and node capsules available to Cinema 4D subscribers. The library can be browsed or searched, and each asset includes rich metadata and keywords. Assets are downloaded on-demand, so there’s no need to pre-download huge libraries of assets. They’re also cached on your local computer, so your favorite assets are immediately available for re-use.
Keywords can be added to your assets making content easily searchable. Save your frequent searches in smart folders and when assets are added later with the same keywords, they will be added automatically to those folders.
Incredibly useful in complex production pipelines. As the project evolves the asset can evolve with it. Rolling back to a previous version or updating a scene with the latest version is as easy as a few clicks.
Insert object-based assets as objects, Instances, or References for an extremely flexible and efficient workflow.
Add Your Own Assets
Create your own libraries and add your own assets by dragging them right into asset folders.
Scene Nodes / Scene Manager (preview)
Experience first-hand how things are taking shape as work continues on Cinema 4D’s new core. Cinema 4D’s Scene Manager uses powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager. Furthermore, easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes. In other words, you can choose whichever workflow you prefer or the job demands.
With Cinema 4D’s Scene Node core, manage relationships and dependencies between objects. In addition, construct and modify geometry, and build reusable assets.
Effectively debug scene node systems with the help of an information overlay. Similarly, port debugs panels within the Node Editor. Finally, use the powerful Data Inspector window for detailed introspection of arrays and other complex data types.
The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code. Additionally, these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continue to mature.
REDSHIFT (FOR C4D)
Redshift is the world’s first fully GPU-accelerated, biased renderer built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds.
Redshift is the world’s first fully GPU-accelerated, biased renderer. It is used in production by leading studios around the world because of its blazingly-fast GPU rendering – as much as 10 to 50 times faster than CPU rendering.
Fast is not enough
Redshift is not only the world's fastest renderer but also offers the most features and flexibility among all GPU renderers. Its rich feature set includes ray switches, flexible shading networks, motion blur, AOVs, deep output, layered EXR and much more. Unlike other GPU renderers, Redshift is a biased renderer that enables you to adjust the quality of individual techniques in order to get the best performance/quality balance for your production.
Render scenes with hundreds of millions of polygons and terabytes of textures. 10s of millions of triangles take up less than 1 GB of VRAM. And thanks to Redshift’s advanced out-of-core paging technology, your scenes can include a virtually unlimited number and size of bitmap textures without your system running out of memory or crashing.
Redshift seamlessly integrates with 3ds Max, Cinema 4D, Houdini, Katana and Maya via plugins. All plugins are included free with all Redshift standalone licenses. Redshift supports popular third-party plugins including Forest Pack (3ds Max), Ornatrix (3ds Max and Maya) and Golaem (Maya), as well as advanced host application features such as MoGraph (Cinema 4D), XGen (Maya) and Houdini's instancing and Volume and VDB primitives. A Redshift plugin for Blender is in development.
Who uses Redshift?
Leading studios that have adopted Redshift into their production pipelines include Technicolor, Polygon Pictures, Digital Domain, DHX, Rainmaker, Encore Hollywood, Blizzard Entertainment, FX3X, Original Force, Doodle Pictures Studio, Jim Henson's Creature Shop, Guru Studio, Magnetic Dreams, Muse VFX, Glassworks, MediaMonks, Hammerhead Productions, FunnyFlux, Blue Zoo Animation Studio, SHED, and Digital Dimension.
Award-winning, Powerful, Easy to Use, 3D Animation
Fast, Production-Quality GPU-Accelerated Rendering
Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support
MacOS: 10.14 or higher with 64-bit CPU running on Intel-based Apple Macintosh
To run future releases of Cinema 4D on Mac, you'll need at least macOS 10.14 and a supported Mac system with at least macOS GPU Family 1_v3. You can check the Metal compatibility in the MacOS System Information, Graphics tab.
We recommend updating to macOS 10.15. There are a number of enhancements to Metal in the latest macOS which will improve the performance, stability and interaction with the viewport.
CentOS 7, 64bit
Ubuntu 18.04 LTS, 64bit.
Online connection required.
OpenGL graphics card supporting OpenGL 4.1 or newer (dedicated GPU recommended)
Limitations: Drivers needed for AMD graphics cards on Windows:
OS: macOS 10.14 or higher
Metal: macOS GPUFamily1 v3 or higher (see about this Mac System report Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)
Although Cinema 4D support all OpenGL 4.1 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set.
Maxon is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
Please make sure that you always use the most current official graphics card driver (no beta versions).