From Creation to Real-time Immersive Delivery
Empowering artists, sound-designers and sound-engineers virtually unlimited possibilities to design, create and mix an outstanding real-time immersive experience.
From decades of groundbreaking research at IRCAM
Spat Revolution is the result of a successful partnership between Flux:: engineering and the French research institute IRCAM (Institute for Research and Coordination in Acoustics/Music), created to make decades of groundbreaking research performed at IRCAM available to the world in a format adapted for the workflow in the digital music and audio industry.
SPAT REVOLUTION – A living organism
With the diversity of the SPAT Revolution, so many different scopes for using it, and with so many users already expressing their different needs and requesting features, it has already become like a living organism.
The decision to release the software, does not mean that this is it, this is what you get and that’s it. Au contraire, we already have a long list of features and updates in development, and the team working on the software will stay busy for an unforeseeable future moving the SPAT Revolution project forward.
Spatialization, Sources and Room Simulation
The incoming audio signal is assigned to a practically unrestricted number of source objects, with the only actual limitation set by the computer hardware specifications. Each source object is attributed with an extensive set of parameters controlling all aspects of the source in the space including; position, barycentric, radiation as well as perceptual factors such as presence, warmth, brilliance.
The source objects appears in a virtual room, and may also be assigned to multiple virtual rooms, with different acoustic simulations and multiple different output destinations.
Choose your audio interface with low latency options
Spat Revolution is designed for real-time processing and supports standard ASIO and Core Audio audio-interfaces, with low latency options, for easy integration with already existing workflows and workstation setups.
Binaural audio for Artist Monitoring and Audience Experience
Spat Revolution’s powerful object based structure provides the ability to render several different output formats in parallel, including Binaural encoding.
While mixing for a multichannel speaker setup, artist monitoring and an additional audience experience using headphones, with a Binaural representation of the mix, is only a button away
DAW and Remote Integration
DAW integration for control and automation of Sources, Rooms and Masters using a set of standard plug-ins; Send, Return and Room (AAX, AU, VST) supporting local and network communication between the DAW and Spat Revolution.
Remote integration using control devices, remote control software, trajectory software and digital mixing consoles over network, through the Open Sound Control (OSC) protocol.
Setup Wizard & Integration Templates
Setup with ease for Live Production and Immersive Creations with a Setup Wizard helping you to build any kind of session from scratch, drag and drop connect and move support of modules, input bulk renaming.
Use the integration templates for DAW, Live consoles or Pro Tools track presets to ease your object-based mixing workflow and thanks to the unique ReaVolution Reaper integration immersive creation complexity is a thing of the past.
Virtual Room Concept
In Spat Revolution the source objects are spatialized inside virtual rooms with internal spatial positioning, panning, reverberation and output format taken into consideration when calculating movement and position inside the room. The idea is that by simulating speaker positions and acoustic interactions, the process of mixing for a particular speaker layout becomes more predictable.
For example, by monitoring binaurally a scene from a channel based room, it is possible to get an impression as to how the mix might sound diffused by a particular speaker arrangement (including the space between speakers and gain characteristics belonging to selected panning types).
In order to encompass various different workflow ideas or experimental approaches, several different rooms can be created and used simultaneously in parallel, with individual independent formats including; Channel Based, Binaural, High Order Ambisonic (HOA), B-Format and Mid Side.
Multiple Input and Output Transcoders
SPAT Revolution mixes, reverberates, and spatializes audio from many types of microphones, arrays, HOA captures, and from any type of pre-produced stems.
Supporting a vast range of input stream formats, Transcoder modules may modify the channel count of the stream passing through it, depending on the format transfer being requested.
For example, transcoding from Ambisonic B-Format into a Channel Based 3D Cube involves a four-channel Ambisonic stream getting transcoded into an eight-channel stream grouped and treated as a specific speaker configuration.
Managing your speaker arrangements
Create and modify all standard or custom speaker arrangements with offset, mirror, scale, and many more speaker configuration transformations. Export from simulation software and import your speaker arrangement configurations inside Spat Revolution, or simply import from Excel data.
The most wanted Panning methods and Spatialization techniques
A range of various different panning techniques, including panning techniques for working with audiences in wide areas not confined to traditional sweet spots for live and installation setups.
Use alternative panning with Layer Based Amplitude panning (LBAP) and Dual Band Vector Based Panning (DualBandVBP) with channel-based systems, Create headphone mixes with; Binaural panning with NearField, Snowman Model, and Spherical Head Model option and use acoustic simulation presets inside the virtual room to bring a sense of reality to your audience.
Wave Field Synthesis
Now supporting WFS, with the optional Live Production Option license, for creating virtual acoustic environments with the artificial wavefronts of all your objects, synthesized by a collinear system starting at 5 loudspeakers.
Snapshots and Source Transformation
Deploy new ways to manage your object-based mix with the snapshot system. Change an audio mix scene with snapshot recall with interpolation time done manually, via OSC or with touch remote control (Lemur).
To facilitate transformations like moving sources, source transform feature, with an interpolation time, allows you to manipulate sources/objects positions
OSC factory and ADM-OSC Support
The most comprehensive and powerful OSC interpreter with support for IRCAM ADMix/Spat and SpaceMap go input grammar, including conversion and transformation options such as scaling.
Support for ADM, an industry initiative led by FLUX:: Immersive and peers to the standardization of a common language in live production.
ADM-OSC is an extension of ADM where OSC is the proposed protocol for connecting next-generation audio systems and the live production workflow of object-based audio. From live performance to the broadcast serialized ADM.
Real-time tracking system integration of sources and listener positions
Spat Revolution integrates with real-time tracking systems such as the BlackTrax Real Time Tracking system, listening to the BlackTrax tracking protocol for communicating positional data between BlackTrax and Spat systems.
Using tracking beacons assigned to a source or to a listener makes it easy to automatically control the position of an audio object based on the location of a person or an object.
Nebula Spatial Spectrogram
Nebula is a technology adapted from Flux:: Real-time Analyzer System; the Pure Analyzer, simulating how sound sources localize their direct sound over different speaker setups, providing a unique representation of the sound-field, in terms of spectral content and localization, in Real-time inside the 3D speaker simulation and virtual room display.
Windows 7 SP1, 8.1 and 10, all in 64 bits only.
macOS (Intel) All versions from 10.7.5 (64bit only), macOsBig Sur compliant.
Single Computer (Creative Station with DAW and SpatRevolution)
Single computer systems can provide a great option forportability but come with the importance of having a performing computer. AsSpat Revolution comes with a 3D graphic engine where audio objects aremanipulated, GPU resources are required.
Base system / Portable Computer
Processing: Intel Core i9-9900K, i7-9700K or equivalent.Intel 8th generation or greater processor. (Minimum 6 cores 8 prefered), 8 MBCache.
System Memory: 16 minimum GB DDR4 (32 preferred whenintegrating with DAW and Spat Revolution on the same machine with local audiopath LAP)
Chipset: High-quality / Professional mainboard such asIntel Z370 Chipset
Graphic: GeForce GTX 1060 4GB GDDR5 Graphic Memory or greater(Graphic card fully supporting OpenGL 2.0 is required. USB displays are notsupported)
Audio Interfaces: Mac OS X: Core Audio compatible interfaceor virtual sound card, Windows: ASIO compatible interface or virtual soundcard. Preferred interface: USB 3 Audio interface
OS: Mac OS High Sierra, Mojave or Catalina. Windows Pro 1064-bit.
Hardware for Live Productions (Dedicated Spat RevolutionComputer)
Recommended audio interfaces:
Dante PCIe interfaces from Yamaha, Focusrite, or any DantePCIe high-density card.
RME Digiface AVB, USB 3 Audio interface
RME Madi HDSPe MADI FX or MADIface XT.
Recommended Spat workstation system:
Intel Xeon W family W-2200 or W-3200 Series CPU(preferred), E-22xx, or equivalent. Higher core speed. Minimum 8 Cores, 12 MBCache
Chipset: Professional workstation chipset C422, C621, orequivalent.
System Memory: 32 64 GB. A system with ECC supportpreferred.
Graphic: Professional NVIDIA Quadro P4000 or equivalent 8GB GDDR5 Graphic Memory (Graphic card with full support for OpenGL 2.0)
Network: Dual network interface (NIC) Intel I210-T1 orequivalent
OS drive (Operating System): NVMe Internal SSD
Audio Projects Hard Drive: No specifics. For redundantsystems, only certified RAID systems should be used.
OS: Mac OS High Sierra, Mojave, or Catalina. Windows Pro 1064-bit. Real-Time optimized OS.
Mac OS X: OpenGL 2.0 required Mac Pro 1.1 & Mac Pro2.1 are not supported.
Windows: If your computer has an ATi or NVidia graphicscard, please assure the latest graphic drivers from the ATi or NVidia websiteare installed.