State Of The Art Room Acoustics and Reverberation
Following a decade of intense research by the Acoustic and Cognitive Spaces Team at IRCAM, the Ircam Verb v3 introduce state of the art techniques for room acoustics simulation utilizing advanced perceptive models, concealing the complexity behind the actual reverb algorithms, all in order to provide an intuitive experience for the user.
Up to 10 channels Input/Output with support for Dolby Atmos
Pro Tools HD 7.1.2 & 7.0.2 Dolby Atmos Bus Support
Channel Routing Matrix for routing the I/O channels depending on the actual control room monitor setup (for surround/multichannel use).
Input/Output Gain (-/+ 12 dB) for adjusting the levels before and after processing.
Dry/Wet control for blending the original signal with the processed signal.
True bypass control routing the incoming signal direct to the output for a smooth transition between clean and processed signal
Graphical representation of Early, Cluster and Reverb. Room Size.
High density setting for selecting standard/high density reverberation engine.
Decay Time controls for adjusting the decay time as well as the relative decay time of the
High/Mid/Low frequencies explicitly.
A set of 3-band filters applied to each part of the time structure for fine tuning the reverberation characteristics.
Creative Perceptual Reverb Options parameters;
Infinite (“deep-freezing” the reverb)
Air Absorption/Roll Freq. simulates the frequency dependent air absorption.
Modal Density, the frequency “smoothness” of the reverb engine
Panning, virtual source panning-direction offset
Width, panning width
Diffuseness, the directional information of the reverberation.
Open Sound Control Support
Preset and Parameter Handling
To enhance the workflow the two Preset/Parameter slots, A and B, can be loaded with two full set of parameters at the same time. Apart from saving each preset, a “Global Preset” containing both the A and B settings, and the position of the “Morphing Slider”, can be saved.
Channel Routing Matrix
Ircam Verb v3 provides ten input and output channels presenting the option for reverberation processing in multi-channel and surround formats, including Dolby Atmos.
With a built in Input/Output (I/O) routing matrix instant flexibility is provided for configuring the I/O in relation to the physical audio monitoring in the control room.
General Reverb Controls and Display
Graphical representation of the Early, Cluster and Reverb with controls for High density (standard/high density reverberation engine), Early, Cluster and Reverb On/Solo controls, and Room Size, Reverb Start and Reverb Gain controls.
Room, Early, Cluster and Reverb Filters
A set of 3-band filters applied to each part of the time structure for fine tuning the reverberation characteristics
Creative reverb options including; Infinite (“deep-freezing” the reverb). Air Absorption/Roll Freq. simulates the frequency dependent air absorption. Modal Density, the frequency “smoothness” of the Verb engine. Panning, virtual source panning-direction offset. Width, panning width. Diffuseness, the directional information of the reverberation.
Early (Time Structure)
Early Time Structure controls, with Early shape controlling the amplitude rise or fall of early reflections, Early Min controlling the time at which the early reflections start to appear, Early Max controlling the time at which the early reflections cease to appear and Early Distribution controlling the way early reflections are scattered in time.
Cluster (Time Structure)
Cluster Time Structure controls, with Cluster Min controlling the time at which the Cluster start to appear, Cluster Max controlling the time at which the Cluster cease to appear and Cluster Distribution controlling the way the Cluster is scattered in time.
Dual Preset Slots and Parameter Morphing
The built in preset manager and the preset morphing slider, provides instant and intuitive control of all parameters and controls. In a second, with a simple one-click operation, everything is copied from one of the two preset slots to the other, even during playback.
The two Preset/Parameter slots, A and B, can be loaded with two full set of parameters at the same time, and except for only A/B comparing two sets of parameters, the morphing slider will allow to mix them, and to record the morph with the host automation.
Windows 7 SP1, 8.1 and 10, all in 64 bits only.
Mac OS X (Intel) All versions from 10.11 (64bit only)
A graphic card fully supporting OpenGL 2.0 is required. USBdisplays are not supported.
Windows: If your computer has an ATi or NVidia graphicscard, please assure the latest graphic drivers from the ATi or NVidia websiteare installed.
Mac OS X: OpenGL 2.0 required Mac Pro 1.1 & Mac Pro2.1 are not supported.
Software license requirements
In order to use the software, an iLok.com user account isrequired (the iLok USB Smart Key is not required).