All INSYDIUM products in one collection
INSYDIUM Fused contains all of our plugins and products in one complete collection. Everything you need to create stunning particle effects, realistic terrains and fulfil modeling tasks through to the final render. Plus, all our available 3D Resources, hours of Training, Technical Support, and Content Repository files.
360 Skies Pack
Cycles 4D Material Pack
Cycles 4D Architecture Pack
Cycles 4D Starter Pack
X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Its unique rule system of Questions and Actions enables complete control over particle simulations.
With the latest X-Particles Update you’ll find that much of the UI has been updated, delivering a cleaner workflow. Of course, they’ve added some great new and updated features too. They’re delighted to announce the introduction of Bullet, the industry-standard physics engine, into X-Particles. Their brand new xpBullet simulates collision detection as well as rigid body dynamics. Sitting within the X-Particles framework xpBullet provides so many possibilities. They’ve also focused on additions and improvements to xpOpenVDB and xpShatter.
Rigid Body Tag – xpBullet brings the industry-standard Bullet physics engine into the X-Particles framework.
Color shards from particles – Takes the particle color and passes it into each shatter shard.
Bricks mode – Generates brick and rock walls.
Ngon display – Presents Ngons rather than triangulated meshes for a cleaner line display.
Detailing – Adds noise maps to the shard faces for more realistic shatters.
Trigger on Bullet – Collisions with Bullet based objects create trigger-to-trigger shatter.
Displays, Voxels and Fog (points) – New display modes for how VDBs are shown in the viewport, voxels and fog.
OpenVDBLoader – Load and render exported VDB Data.
UV Advection – UV advect textures based on the particle data giving you fluid effects on the texture maps.
Transfer Foam – Generates a vertex map based on xpFoam data to use in rendering and other visual effects.
Field for Filters – Use Cinema 4D fields and falloffs to define filter areas within the mesh.
General UI update and full UI updates on xpShatter and xpOpenVDB for a cleaner workflow.
Full support for Apple M1 Macs.
For more details on X-Particles, see the details tab
Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.
With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles.
WHY CYCLES 4D?
With Cycles 4D and X-Particles, the challenges of working on a complex 3D scene are made simple.
Assessing the final result of your materials and lighting is easy with the fast and responsive Real-Time preview. Cryptomatte makes separating multiple scene elements fully automatic, saving hours of precious production time.
Cycles 4D, with its flexible nodes based system, means the power and speed of the Cycles render engine is fully accessible within Cinema 4D.
Creating stunning results has never been so easy.
CINEMA 4D INTEGRATION
Cycles 4D is a complete extension to the Cinema 4D workflow. Access many parts of Cinema 4D directly in the Node Editor, giving you full control over your scene assets. Cycles 4D integrates seamlessly into your working environment.
Supported Cinema 4D Core Features:
Cinema 4D Shader Conversion
Takes & Tokens
Full X-Presso support for Node Attributes
Cycles 4D gives you the features to improve your workflow and productivity. You’ll find fantastic lighting tools for greater control of your lighting rigs, enabling you to create excellent physically correct, realistic results. Our super-efficient Node Editor and smooth, fast Real-Time preview, all create an extensive toolset for 3D Artists.
Cycles Core 1.13.0
Sky Texture Nishita Node
Shadow Terminator Offset
Chromatic Aberration post effect
TerraformFX is the powerful, art-directable terrain generator for Cinema 4D. It allows users to build highly customizable landscapes by layering noises, shaders, textures, splines, and gradients.
As part of our INSYDIUM Fused Collection, TerraformFX enables you to build terrains with ease; you can create an infinite number of landscapes in high resolution. Place mountains, lakes, and rivers where you need them. All aspects of the terrain generation are editable, so you have total control over your environments.
Generate, animate, and art direct realistic terrains in Cinema 4D with TerraformFX.
Create highly detailed mountain ranges, canyons, and deserts in seconds.
Highly intuitive non-destructive workflow enables easy creation and customization of your terrains.
Shape your landscapes using noises, splines, gradients, and shaders.
Carve out your terrains realistically with 2D and full X-Particles driven 3D Particle Hydraulic Erosion for intricate looks.
Slope, altitude, erosion, and deposit maps can be accessed directly in your chosen renderer via the Terrain Operator Shader. Alternatively, export high-quality Bitmaps.
fused mesh toolsMESHTOOLS
MeshTools is a suite of powerful procedural modeling tools to affect geometry and generate splines.
MeshTools is a crucial component of our INSYDIUM Fused Collection. Enabling users to model with total artistic control allowing them to keep their mesh geometry live while stacking up the mesh tools to create multiple effects.
Create and animate complex geometry and splines from any scene object.
Quickly and non-destructively add subdivisions, inset polygons, offsets, and more.
Animate your image using shaders, materials, selections, vertex maps, fields, and keyframes.
Instantly build and animate splines from object edges, with multiple modes including outlines, intersection, and curvature. You can even create splines from animated object materials.
3D Resource Packs
These HDRI and PBR material packs provide the environments and textures you need for your 3D scenes.
HDRIs and PBR Materials
Great lighting and texturing are the key to creating convincing, photo-realistic scenes, but can be time-consuming. Our range of 3D resources makes it easy to get visually stunning results, fast.
With our ready-to-use HDRIs you can create the perfect lighting and environment to enhance your artistic vision. Our PBR Materials give your models a real-life look and feel with minimum effort.
As a 3D artist, combining the ease-of-use of X-Particles and the realism of Cycles 4D with our 3D Resource Packs brings your creative ideas to life, quickly and easily.
fused 360 skies360 Skies
Create beautiful skyscapes for your 3D environments, from dusk ’til dawn and sun to storm.
Designed by INSYDIUM, 360 Skies offers 126 rendered, spherical sky HDRI maps, including morning, afternoon and night skies; sunrises, sunsets and Godrays.
Available in 3K, 6K and 12K resolution, as well as animated versions, for use in any 3D render engine or compositing application.
fused sycles 4d materialsCycles 4D Material Pack
Photo-realistic materials built from high-resolution image maps for all your 3D scenes.
Created by INSYDIUM’s design team, the Cycles 4D Material pack features 223 Cycles 4D tileable PBR shaders, including fabric, leather and skin; metals, plastic and car paint.
Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D.
fused cycles architecture Cycles 4D Architecture Pack
Build accurate, realistic architectural scenes with our Cycles 4D Architecture Pack.
Produced by INSYDIUM’s design team, this pack includes 338 Cycles 4D tileable PBR materials, created from high-resolution image maps, featuring bricks, concrete and wood; marble, stone and roofs.
Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D.
fused starter packCycles 4D Starter Pack
Our first shaders pack to help get you started.
Use INSYDIUM’s Cycles 4D Starter Pack materials to create quick and simple 3D scenes, or learn how Cycles 4D nodes fit together by taking them apart.
250 custom-made materials made by Rob Redman at Pariah Studios, including metal, wood, stone, brick and others, for use with INSYDIUM’s Cycles 4D.
Over 26 hours of Premium Training created by INSYDIUM’s particle genius and particle FX Trainer, Jon Bosley. Particle FX is broken down into over 16 hours of pure X-Particles training.
Plus, 10 hours of additional free training covering rendering and compositing. This streaming only training is a must-have learning tool.
Browse our range of easy-to-follow Maintenance Training videos and learn how to get the results you want from INSYDIUM Fused.
INSYDIUM’s Content Repository provides you with access to multiple study files and work examples created for INSYDIUM Fused. Please download, experiment, modify and enjoy.
CINEMA 4D VERSION
X-Particles requires Cinema 4D R14 or later (R14 to S24). Any build Prime, Visualize, Broadcast, or Studio can be used. Thinking Particles is not required to use X-Particles unless of course, you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).
On some Windows systems, you may get a warning that you are missing some runtime files. If so, go to the Knowledge Base and search for OpenVDB missing where you can download them.
X-Particles 3.5 Cinema 4D R14-R19
X-Particles 4 (Build 535) Cinema 4D R14-R20
X-Particles Build 642 Cinema 4D R14-R20
X-Particles Build 728 Cinema 4D R14-R20
X-Particles Build 732 Cinema 4D R14-R21
X-Particles Build 742 Cinema 4D R14-R21
X-Particles Build 884 Cinema 4D R14-S22
X-Particles Build 895 Cinema 4D R14-S24
Cycles 4D Build 321 Cinema 4D R14-R20
Cycles 4D Build 336 Cinema 4D R14-R20
Cycles 4D Build 353 Cinema 4D R14-R21
Cycles 4D Build 500 Cinema 4D R14-R21
Cycles 4D Build 506 Cinema 4D R14-S22
Cycles 4D Build 509 Cinema 4D R14-R23
Cycles 4D Build 550 Cinema 4D R14-S24
CYCLES 4D GPU COMPATIBILITY
Cycles 4D is compatible with all PC systems using an nVidia Graphics Card and will render using the GPU.
Macs are CPU only.
Previous versions of Cycles 4D used OpenCL to render using the GPU on AMD cards (and OpenCL support was also available for nVidia cards).
Due to a lack of support from Apple, Blender have withdrawn OpenCL compatibility on MacOS, meaning that GPU rendering is not available using AMD cards on these systems.
If you are using OpenCL on a PC with an AMD card, this should work, however, cannot be guaranteed and we would recommend installing a Cycles 4D Free Trial license so that tests can be completed.
A 64-bit machine is required. There are no lower memory limits, but larger amounts of memory will allow larger numbers of particles to be generated.
X-Particles 2019 requires Cinema 4D (R14 or later): Windows 7 or later, or on the Mac OSX 10.10.5 or later.
If you have a MacOS system with the M1 chip, you will need to enable Rosetta to use X-Particles and Cycles 4D as they currently do not support the new Silicon CPU.
X-Particles must validate your license after installation and once within every 21 days after that. Therefore to use it your machine MUST have access to the internet before you use it for the first time and sufficiently often after that to enable repeat validation. It does not require constant net access all the time.
Needless to say, internet access is required for the online updater to work, but you dont have to use the updater if you dont want to.
OTHER CINEMA 4D MODULES
For use with C4Ds Dynamics, a version of Cinema 4D containing the Dynamics system is required.
Thinking Particles and/or Hair
Thinking Particles is NOT required to use X-Particles. The only advantage of having Thinking Particles is that you can use the X-Particles emitter to generate Thinking Particles, which you could then render with Pyrocluster or the Hair renderer.
However, the X-Particles material provides a better solution to render particles instead of Hair, and its volumetric rendering is superior to Pyrocluster. Therefore if you dont have these modules, there is no loss of functionality within X-Particles.