Change each voxel and particle’s properties during simulation, and use customizable conditions to delete particles.
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.
Transport texture coordinates along with fluids during the simulation and uses them for advanced render-time effects.
Load AUR, VDB, and F3D cache files. Preview them and save image sequences.
Create procedural foam coloring of ocean waves without simulation.
With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine existing simulations
Add detail and increase resolution without changing simulation shape or behavior.
Speed up or slow down simulation playback. Perfect for slow-motion effects.
Create a series of simulations that trigger and interact with each other.
Custom emission sources
Use a wide range of emission sources including animated meshes, texture maps, particles, and more.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Mesh & particles IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh, and V-Ray proxy files.
Ocean & beach waves
Seamlessly transition from procedural ocean to simulated beach waves.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
Render photoreal fluids and volumetric effects using V-Ray’s optimized Phoenix FD shader.
Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.
Intel 64-bit or compatible processor with SSE 4.2 support
8 GB RAM and 8 GB swap minimum recommended 32 GB or moreRAM, 32 GB or more swap file
Windows 7 SP1, Windows 8.1 Professional, or Windows 10Professional operating system
3ds Max 2015 / 3ds Max Design 2015 or later, 64-bitversions only
Required for dongle licensing, USB 2.0 or newer
Only IPv4 is supported. IPv6 is currently not supported.
Chaos License Server
4.5.1 or later
Please make sure that your system fulfills theserequirements before installing Phoenix:
Processor Intel 64-bit or compatible processor with SSE4.2 support
RAM 8 GB RAM and 8 GB swap minimum recommended 32 GB ormore RAM, 32 GB or more swap file
Operating system -Windows 7 SP1, Windows 8.1 Professional, or Windows 10Professional operating system
3ds Max -3ds Max 2015 / 3ds Max Design 2015 or later,64-bit versions only
USB port Required for dongle licensing, USB 2.0 or newer
TCP/IP Only IPv4 is supported. IPv6 is currently notsupported.
Chaos License Server 4.5.1 or later
Hardware Advice for Faster Simulating
Heres some tips to help you make sure your Phoenix simscalculate as fast as possible.
Bus speed Phoenix transfers huge amounts of data betweenmemory and the CPU. The entire simulation grid gets processed tens to hundredtimes per simulation step, so the bus speed is the bottleneck in mostsimulations.
CPU speed Processor speed is more important than corecount. Also, NUMA and multiprocessor architectures do not perform well withPhoenix. Simulating on one NUMA node is often faster than waiting for multiple nodesto synchronize.
Fast Storage Both large and small simulations takesignificant time just to write the cache files from the simulation and to readthem back for the preview, so good storage speed can help decrease simulationtimes up to 30%. Turning off the preview for all grid and particle channelsduring large simulations could also help speed up the simulation.
GPU GPUs are currently only used for the GPU preview offire/smoke simulations.
Software Advice for Faster Simulating
On some machines, the Anti-Virus software may treat PhoenixFDs files .aur, .f3d and .vdb as a potential risk and consume significantprocessing power to scan them. Since cache files are often hundreds ofMegabytes or more, this could cause the simulation to slow down several times.
Consider adding an exception in your Anti-Virus software forthese file formats.
You may also add Phoenix FD log file extension (.log) or thelog file directory (accessible through the Phoenix Preferences) to theexceptions of the Anti-Virus software.
It may also be beneficial to add an exception for the 3dsMax process (3dsmax.exe).
Here is a short step by step guide by Microsoft on Adding anExclusion for Windows Defender.