PV Feather expands After Effects with per-vertex feathering control! Users have been requesting better feathering control within After Effects for quite some time. PV Feather (the 'PV' stands for 'per vertex') performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses AE's built-in mask splines, so there there is no new spline interface to learn!
Compatible with After Effects CS6!
PV Feather Features
8 and 16 bits per channel processing and floating point image support.
Variable feathering controlled by inner and outer masks
Ability to move in tandem the corresponding control points of the inner and outer masks
AE's own mask primitives are used, so there is no new spline or keyframing interface to learn
Automatic offsetting of masks
Ability to offset only selected mask points
Uses AE's motion blur shutter and angle settings
Option to use ReelSmart Motion Blur on matte produced (instead of AE's multiple time sampling method)