V-Ray for Modo is a highly accurate renderer, enabling Modo artists to predict and present their designs with the highest level of realism and reduce the need of physical prototypes. It seamlessly integrates production-proven rendering capabilities into Modo’s native workflow. V-Ray also allows for a smooth transfer of assets between Modo and other applications such as 3ds Max and Maya enabling you to finalize your scenes in your preferred environment.
The latest version, V-Ray Next for Modo, introduces a number of performance optimizations, new materials and smart effects to help you work faster. V-Ray Next for Modo lets you accomplish more than ever before.
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.
Built to handle the absolute toughest projects and biggest scenes.
Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.
Real-time look development with interactive lighting, shading and rendering.
Integrated seamlessly into MODO and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects.
DESIGN MORE, CLICK LESS
Adaptive dome light. Faster, cleaner and more accurate image-based lighting using V-Ray Scene Intelligence. Removes the need to add Portal lights for interior scenes.
Improved lighting render elements. Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.
Lighting analysis tool. New Lighting Analysis render element helps to visualize the real-world illumination (Lux) values of any scene.
Physical hair material. Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
Metalness. The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
GPU VRscans – VRscans are now compatible with V-Ray GPU for increased performance and flexibility.
MASSIVE SPEED BOOST IN V-RAY GPU
2x faster GPU rendering. Fast new GPU rendering architecture that now supports more high-end production features.
GPU volume rendering. V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU dispersion. Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
GPU bucket rendering. Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
AI denoiser in viewport IPR – With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design. Windows only.
Denoised render elements – Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass.
CREATE STUNNING ARTWORK WITH NEW POWERFUL EFFECTS
New lens effects. New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
Rolling shutter. Emulate the warped motion blur effects common in digital video and cell phone cameras.
Toon shader. Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
Enhanced color corrections. VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
CPU, GPU AND HYBRID RENDERING
V-Ray comes with two powerful rendering engines. You can choose between GPU and CPU or Hybrid rendering to best suit your project needs and requirements.
Choose from ray traced and hybrid GI methods for the best balance of quality and speed.
Render accurate and artistic lighting with a wide range of light types, shapes and controls.
Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.
For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
Create car paints, snow and sand with procedural glitter and sparkle effects.
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
Render VR-ready content for popular virtual reality headsets.
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Simulate natural looking skies with realistic atmospheric depth.
Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.
Automatically remove noise and cut render times by up to 50%.
Track render history, adjust colors and control final image output using advanced color management.
Select items and materials directly in the V-Ray Frame Buffer for a faster workflow.
Zero in on any part of your image to fine-tune your renders quickly and easily.
GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
Render realistic grass and fur faster with V-Ray Fur.
Now compatible with a library of over 1000 extremely realistic scanned materials.
Adjust and mix lighting accurately in post — with full support for GI, reflections and refractions.
Automatically create ID mattes for easy selection in compositing.
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum recommended 8 GB or more RAM, 8 GB or more swap file
MODO 901, 902, 10.0 series, 11.0 series, 12.0 series, and 13.0 series
USB port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
GPU Support Maxwell-, Pascal-, Volta- and Turing-based NVIDIA cards
Note: V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).