RE:Flex creates visually stunning morphs and warps with an easy-to-use interface
Bring professional-level morphing and warping to your After Effects, Resolve, or Fusion projects with RE:Vision Effects RE:Flex! Make stunning visuals quicker and easier than ever before with RE:Flex’s intuitive interface, coupled with proprietary sophisticated technology. Furthermore, the now revamped GPU support in v5 delivers speeds of up 3x faster!
RE:Flex Highlights
Achieve superior results using RE:Vision Effects’ proprietary and sophisticated technology. RE:Flex is especially easy to learn because it uses the host program’s own drawing and masking tools (when available) to direct the warping and morphing; as such, there is no need to learn a whole new user interface.
Using our proprietary tracking software, RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.
TRULY, WITH RE:FLEX, WARPS ARE MADE EASY.
Just specify “from” geometry (in red) and “to” geometry (in yellow). No meshes. No new user interface to learn. Specifically, masks can be opened or closed and need not be connected in any particular way. Picture courtesy of Videometry.
MORPHS ARE EASY TOO WITH RE:FLEX!
RE:Flex’s automatic alignment feature works in conjunction with hand-specified correspondences. Then, after first aligning hand-matched correspondences, RE:Flex then uses the tracking found in RE:Vision’s acclaimed Twixtor product to align the non-hand-matched parts of the image automatically. The automatic alignment feature can greatly improve morphs without specifying all features by hand!
RE:Flex Features
INTUITIVE WARPING AND MORPHING
RE:Flex is easy to learn because it uses the host program’s own splines to direct the warping and morphing.
AUTOMATIC IMAGE REGISTRATION
RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.
NO MESHES!
Draw on image features directly. In other words, no complicated meshes!
RE:VISION EFFECTS RE:FLEX FEATURE SPECS
Host spline support
The host program’s splines and polylines direct the warping. In other words, not through a grid of mesh points! To explain, there is no need to close shapes.
Interactive
Interactive warping! View the warp as you drag the control shapes.
Vertex matching
Option to match vertices of corresponding geometries for fine control.
Fine control
The amount and timing of warping can be specified and animated for each spline. To explain, a variable amount of shape transition between “from” and “to” geometries can be specified per shape.
High-quality render
Better quality filtering with anti-aliasing subsampling and MipMap filtering.
Still-to-still morphing
Set your frames on the timeline and morphing occurs by creating a set of geometry on the “source” image, then moving the set to corresponding places on the “destination” image. (Not available with Fusion Studio)
Automatic alignment
Automatic alignment morph features can be used alone or in conjunction with hand-specified correspondences. This feature can significantly improve morphs without specifying all features by hand.
Replace frames
Also great to repair frames in your sequence.
GPU accelerated
This product is GPU accelerated.